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Wormhole eve online
Wormhole eve online




wormhole eve online

This is to make math simple and conservative. Previously it was mentioned it is desired to have BS C/H mass as close to 200m/300m, respectively. One error on it however is that any capital sized "3 bil" (3 billion KG) hole is actually 3.3b, not 3.0b. It is important to know what type of hole you're dealing with before you start. This resource from EveUni shows you wormhole mass attributes for different types of holes. This concept is what allows you to jump a >300m hot battleship through low-class holes, as well as HICs/Porpoises through frigate holes. If done properly, a hot-hot (HH) pass will collapse all but max mass variance (discussed later) holes. This totally-not-exploit-mechanic tricks Eve into allowing the ship through but registering mass in excess of the max mass/jump limit.

#Wormhole eve online mod#

The trick is to hit jump with the prop mod off and immediately start spam-activating the prop mod. However, the mass of a carrier + prop mod is over the max mass/jump of common cap-sized holes (1.35b), so a totally-not-exploit-mechanic must be used. Because their base mass is so high (>1B), a higgs rig is not necessary and a prop mod is sufficient.

wormhole eve online

Carriers are typically used over Dreadnaughts and Faxes due to their cost, relatively low-SP requirement, and speed. If the goal is to roll a hole quickly, use a capital. Generally any hole connecting a combination of C5, C6, and K-space systems will be cap-sized, with the maximum allowable mass per jump being either 1.35B or 1.8B kg. For example, using a battleship to roll a capital (cap) sized hole when you have a capital ship available is inefficient.Ĭarriers are the most commonly used ship to roll high-class, cap-sized holes. The reasoning behind this will be discussed later.Ī ship specifically designed to roll wormholes is called a "roller." Choosing the right type of roller is key to maximizing rolling efficiency. A BS-sized prop mod typically adds 50m but now adds 100, taking the total up to triple the initial amount - 300m kg! Generally speaking for battleships you want the total mass with the prop mod off (cold) to be as close to 200m as possible but NOT OVER, and 300m on (hot).

wormhole eve online

For the remainder of this guide the term "prop mod" is interchangeable with an Afterburner / Microwarpdrive. This mass addition feature combined with the Higgs rig allows us to take a 200m BS and increase it to 300m by turning our propulsion module from off (cold) to on (hot). When a propulsion module is active it increases a ships mass further (although also slowing the ship's velocity). For example if a ship has a base mass of approximately 100 million kg, a higgs rig doubles its mass to ~200 million kg. It increases the mass of the ship and modules by 100%. It has several side effects, the most notable being a 75% reduction in velocity. The primary purpose of a higgs rig in a roller is to increase mass. Additionally, because wormhole collapse is determined by ship mass, the ship should also be fitted to maximize its mass in any possible way. Ideally one should use a relatively inexpensive ship such as a T1 battleship with scanning equipment in case its destroyed and/or "rolled out," i.e., the wormhole collapses before the rolling ship can return to its system of origin. Calculating approximate remaining mass for a PvP / PvE content.Rolling away a dynamic (link "dynamic" to wormhole types guide, if we have one) wormhole to cut off a threat.Rolling a static (link "static" to wormhole types if we have one been SO long since I've edited a wiki -Jaxan) for a new chain.There are many reasons for rolling a wormhole but the following are the most important: "Rolling" is reaching the maximum mass and collapsing the hole. Wormholes have a maximum allowable mass per transit as well as a maximum allowable mass overall before collapse (connection severed). 2.2.3 Heavy Interdiction Cruisers (HICs)īefore we dive into the math - what is rolling? The core reason for rolling a wormhole is to manually sever a connection to the adjacent solar system a mechanic unique to wormhole space.






Wormhole eve online